It has taken a while, but I’ve finally finished my third heavy Cygnar jack. In keeping with my first warcaster, Commander Nemo (not to be confused with the clownfish with the same name); this latest addition is the 12 point monster, Thunderhead.
Whilst this guy isn’t the strongest jack in melee, he is uniquely qualified to clear out masses of infantry using his energy pulse. This is a special attack that automatically hits everything with 6″. As the model is on a 50mm based to start with, this covers quite an area. And as a bonus the lightning coil has ROF 3 so can reel off two more (sustained attack) shots after the energy pulse.
Of course, given a buff or two, and some focus, the Thunderhead’s two open fists might also do some damage, or be used to throw stuff around (we like shenanigans).

















