It has taken a while, but I’ve finally finished my third heavy Cygnar jack. In keeping with my first warcaster, Commander Nemo (not to be confused with the clownfish with the same name); this latest addition is the 12 point monster, Thunderhead.
Whilst this guy isn’t the strongest jack in melee, he is uniquely qualified to clear out masses of infantry using his energy pulse. This is a special attack that automatically hits everything with 6″. As the model is on a 50mm based to start with, this covers quite an area. And as a bonus the lightning coil has ROF 3 so can reel off two more (sustained attack) shots after the energy pulse.
Of course, given a buff or two, and some focus, the Thunderhead’s two open fists might also do some damage, or be used to throw stuff around (we like shenanigans).
Well, it is a fairly civilised morning morning and I’m writing this from coffee shop whilst drinking a darn fine cuppa.
Now we have moved I have managed to do some painting and even found a purveyor of toy soldiers up here, an excellent little shop called Unispel.
However, this is a hobby blog, so here is a piccie of the latest addition to my Cygnar force, Mr Arlan Strangeways, who I (almost) finished yesterday. As I didn’t particularly like the normal model (and I had Arlan’s card from the Cygnar 2010 deck), I based mine on another Iron Kingdoms model. This was a fairly simple conversion removing his pistol, adding some Tau grav tank, and using a little bit of green stuff on his fist.
Well, tonight was my last club night at Sad Muppets for quite a while. For those of you that don’t already know, I heading off for a far cooler climate, leaving the positively tropical Basingstoke behind.
Between the madness of work and moving, tonight was my last night at this club, a club that I helped setup and run for a good few years; and whilst my move has been on the cards for a bit, it feels extremely weird to be saying goodbye to all the friends I have made over the years. I hope in some way, I have helped improve a few lives, or at least provided a slight distraction from everyday life.
Today, I close the chapter marked, The Sad Muppet Society, and I close it confident it is in good hands. That in itself is hugely satisfying.
OK, actually he is heavy. Here’s the latest addition to my Cygnar, a Defender Heavy Warjack complete with a pretty big cannon. I’m hoping that this will work nicely with both Siege and Major Haley, in particular her Temporal Acceleration spell.
I also picked up a Storm Strider at the weekend. Its box is reassuringly heavy which is a good sign, however this is a project for some point in the future as we are moving house in few weeks.
When the unpacking begins, I suspect the Thunderhead I’ve already built will be the next thing on the painting table.
For my last few games, the Journeyman Warcaster (otherwise known as Junior) has been making a regular appearance in my Cygnar army. After his rather spectacular outing last night at Spiky Club, I thought it would be a good opportunity to write up some thoughts on how he works.
Junior is a fairly unassuming 3 point solo. He has a couple of spells, Arcane Bolt and Arcane Shield, and a below average statline (RAT 4 is rubbish, but more of that later). However his real strength is his Focus rating of 3.
Another week and another Cygnar warcaster. This week I’ve managed finish Markus ‘Siege’ Brisbane, my fourth caster to fight for the Golden Swan.
This guy is the archetypical caster for this Warmachine faction, for starters, he has a rocket rifle. Nothing wrong with a BFG! Then there is his feat…
Where eHaley and pStryker have denial feats that stop other armies doing things, Siege has a feat that helps break stuff. When popped, Breach halves the armour of enemy models in his control area for the first attack that hits them. That’s potentially horrible.
Next thing I need to sort out is some jacks to specifically support Siege. I reckon a Defender is a pretty good start; plus it has some nice synergies with eHaley as well. And then I need to do the Cyclone because miniguns are nice.
However, my copy of Wrath arrived today and I’m going to be visiting a few different local clubs this week (including Oxford Gaming Club and Spiky Club), so I suspect I will not make much progress for a bit!
A whole year has pasted since I picked up my first Warmachine models at the Bovington show. I now have quite a few, although mostly unassembled and boxed, however my Cygnar are now a sizable force.
Unfortunately, the mix of units I have work best with certain style of caster. With Stryker painted and Mr Siege next on the menu, I probably ought to start thinking about taking some jacks that are a little more punchy.
So what is punchy? Umm, more heavy warjacks methinks to replace the rather slow Centurion; and that means building up the heavy jack kit I have, and the Ironclad that comes in the starter set.
Of course that leaves a few more decisions to be made. Cygnar is all about guns and between the two kits I should have enough bits to make any two of the three Ironclad variants. That means I could have both a Defender and a Cyclone.
With all the excitement of the new Grey Knight codex, its bit a while since my Warmachine collection got any serious attention. However, after painting the Charger, I started on the third warcaster for my Cygnar, and here he is! Commander Colman Stryker from the starter box set.
Stryker represents a very different type of warcaster compared to Nemo or Haley, being more combat oriented with a very direct feat (which adds 5 to the armour of all friendly models in his control area). Accordingly, I’m going to build some different jacks to use with him, probably starting with the Ironclad from the boxset.
With a Warhammer 40000 tournament just around the corner, I thought it would be a good time to talk about something different; in this case an update to my Cygnar Warmachine army. In fairness, I’ve only added a Charger, a 4 point light warjack with a nice little cannon, and this is all Andy’s fault.
Just got back home tonight to find this sitting on my desk, a new dice bag for my Cygnar, and very shiny it is too…
If you like this, KOed Dice Bags have quite a range of different designs and Ruth can even stitch on badges (such as this Cygnar badge).